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The Fact About How do players develop their societies under the rules of civilization-building games? That No One Is Suggesting

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Infrastructure follows enlargement in effective civilizations. Claiming territory without the need of developing it wastes the growth option and produces defensive vulnerabilities. Age I has now ended and Age II starts. Shuffle the Age II civil deck and set it on the current age board. Now it is the current https://scottf838rle6.ja-blog.com/profile

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